Showing posts with label god-game. Show all posts
Showing posts with label god-game. Show all posts

Sunday, December 13, 2015

Reus


Year: 2013
Genre: God Game, Simulation
Website: http://www.reusgame.com/


Shane:
  • Platform: PC
  • Hours logged: 12.0
  • Playthroughs: 3
  • Rating: 7/10


Notes and Discussions:
  • Shane (12/12/2015): I have come back to this game a few times.  It has some elements that are REALLY compelling.  Unfortunately it also has some problems. 

    First the good things:  The mood of the game is mostly peaceful.  Though I play almost entirely with the sound off, the few times where I had audio playing I found the music relaxing and appropriate.  The animated characters were endearing, and I found myself building emotional attachments to them.

    There is enough strategy to make the game interesting while not drowning the player in impossible memory tasks.  Different giants have different abilities that are buffed by different biomes.  Using one giant to place a resource, then upgrading that resource with another giant's ability to get the right synergies can be challenging at first, but it doesn't take that long to find patterns that work.  Helping the civilizations gather the correct resources in the correct places is very rewarding.  Letting some towns get greedy and start wars with the others can be fun too...  Hell, I even enjoy that towns can get pissy and start attacking the giants. (If they kill one of the giants, you lose.  Game over.)

    Now... problems:  The pace of the game is incredibly frustrating, not to mention the new-gamer unlock order.  When you start a new game you have a lot of decisions to make.  You have to decide where to put the water and mountains.  Then you drop forests and swamps.  Doing this the first few times is OK.  After you do it 5 or 10 times though it grates on you.  Then there is the waiting.  You wait for your giants to walk across the map.  You wait for settlers to show up and pick a location.  You wait for the towns to harvest resources.  You wait for everything. 

    Worse than that, you have to play the game several times before you get enough unlockables to actually do anything interesting.  Your first time through you play for a 30 minute era, but it will take much longer than that.  Standard gameplay for me involved pausing the game, telling each of the giants what I wanted them to do, unpausing until one of the tasks had been completed, pausing again to reassign a task... rinse and repeat.  The cooldowns for abilities made this a bit more frustrating as I would have to leave the game running for stretches before I could use an ability that I needed for a particular town.  This usually left one of my other giants idling for a while...  Put another way, the game rewards micromanagement, but has controls in place that break up the flow of task driving. 

    I have ended up still feeling mostly positive about this title.  It is fun enough to have had me play it several times through the 30 minute era.  I have, however, stopped playing at this point.  I am very happy with the hours that I gave it but it didn't take long before I hated starting another map.  As much as I want to play it a lot more to get more unlockables and see what other wonders the cities will make, the detractors were just a bit too painful to play it more now. 

    Thanks for the hours of fun!  Now... Maybe I will go read a book.

Monday, June 23, 2014

Dungeon Keeper 2


Year: 1999
Genre: Real-Time Strategy, First-Person Shooter, God Game
Website: http://www.gog.com/game/dungeon_keeper_2


Shane:
  • Platform: PC
  • Hours logged: 15.0
  • Playthroughs: 1
  • Rating: 8/10

Lee:
  • Platform: PC
  • Hours logged: 1.0
  • Playthroughs: 0
  • Rating: --/10


Notes and Discussions:
  • Shane (6/22/2014): Back in the day, circa year 2000, I played the hell out of this game.  I remember well, my Pentium 166 from Micron PC and the Voodoo 3 card that constantly overheated and shut my system down.  I would sit in my room (probably avoiding homework) and grab the toughest unit I had.  Then I would run around and attack the enemy, often with just an imp, though I preferred the Mistress.

    I still prefer the Mistress it turns out.  I managed a playthrough recently after playing a number of hours of the Android version of Dungeon Keeper.  Nostalgia was a strong force here.

    Things that I loved then that I still love now:  Taking a Mistress and walking backwards, away from enemies, hitting them from just outside of their attack range.  Keeping every possible enemy unit in a prison and amassing an intimidating army of skeletons!

    Things that I loved then that I don't have time for now:  EXHAUSTIVELY filling in every block of the map and making sure I had collected EVERY hidden item.  Taking on the enemy one at a time, all the way through the game.

    Things that I didn't understand then and I love now:  Leading a well formed group of leveled up units into enemy territory and cleaning up.  Hell, leveling up past 4 was something I couldn't bring myself to do when I played it 14 years ago either.

    (To complete this list) Things that I didn't understand then but didn't do much of this time: Converting enemy units in the torture chamber, thereby pissing off all of my units by making them spend time "with creatures they hate."

    I wanted to give this game a 10 as I played it through this time.  The problem with that became how long it took to get through.  I think that this new world of low price independent games has changed the way that I look at gaming as a whole and the old AAA titles now feel blunt and drawn out.  I intend to add a few more old-school cool games to my list as I can scratch together time to play them.  It will be interesting to me to see if that feeling persists or if it is more a matter of training myself to appreciate what I am playing most.

  • Lee (6/23/2014): I will add more thoughts here after I play this game some more, but I do want to say for now that I felt a similar sentiment regarding Shane's comment about older games feeling drawn out while recently playing Dungeon Siege. I got tired of killing thousands of the same enemies over and over, with the only gameplay changes being made to the textures in the surroundings of the seemingly endless levels. Oh, look, another fucking cave...