Showing posts with label tower-defense. Show all posts
Showing posts with label tower-defense. Show all posts

Sunday, June 22, 2014

Dungeon Keeper [Mobile]


Year: 2014
Genre: Tower Defense
Website: http://www.dungeonkeeper.com/


Shane:
  • Platform: Android
  • Hours logged: 31.0
  • Playthroughs: --
  • Rating: 7/10


Notes and Discussions:
  • Shane (5/1/2014): I tell you that I didn't want to like this game.  Lee and I talked about it for a couple of days actually, reading reviews, thinking about previous Dungeon Keeper games, and formulating this very blog.  In the end, this ISN'T a Dungeon Keeper game in anything more than sprites.  They took the Intellectual Property and did something else with it.

    Right when the game hit and the internet gaming community lost their collective minds I was in the middle of my own Rage against micro-transactions ruining games for my generation.  Really, I still feel that way, but I have more data-points now.  In Marvel Puzzle Quest I lost some of my hard won stuff (game rewards) because I refused to pay for more roster slots.  That felt like a ransom.  The hour where that happened was the last hour that game remained installed on my mobile device.

    This game was less offensive.  Yes there is a not-insubstantial "pay-to-win" function where I can buy gems to buy more minions to build my dungeon faster.  I find that I am not AS offended by that honestly.  Any more I am not picking up a game so that I can 100% my way through it.  If it was important to me that I beat everyone else out there doing this thing then an advantage for people with money would rile me more.  I will never be the best player of this game.  I don't even maximize my dungeon build now, and I could think of 1/2 a dozen ways in which to do that immediately.

    I also read an article by one of the LaMartina twins (one of them works for BioWare and the other for Mythic, which is the company that released this new version.  I don't remember which one wrote the article... I may have to email them and ask.) where a defense for the game came forth.  Many of the points rang true, though I wasn't willing to install right then.  When I find the article in question I will drop in an edit, in case anyone wants to read it.

    So what about the game itself?  It is fine.  I gave it a 6 out of 10.  Considering that my rating system starts at a 5 and either goes up or down according to how the item tickles me, a 6 is "not bad."  I don't really have any efficiencies to report or strategy to impart.  After about 20 hours, spaced around over a couple weeks, I don't think this is that kind of game.  It is really just a time sink.  Play a couple minutes, go do something else, then the game pops up a notification that it is ready for your attention again.  Then you go back and do more things.  One note in the negative for the game?  If you don't play it every couple hours (or less), you will stop accruing resources.  This is annoying.  There are a couple different resource counters at play.  One is the stockpile counter with a hard limit (entertainingly this limit is well planned for making you level up more or less how the developers wanted you to.  Making up some numbers here, it is 100K stone to upgrade your dungeon heart.  Well, your stone stockpile only goes to 90K.  I guess you have to upgrade that first.  Clever bastards...) that goes up as you upgrade.  The other is a counter on the mining rooms.  If you don't log in and collect your resources then you will hit this limit first.  This was an extra step that I found to be just a bit too much.  Small thing, I know, but it jabbed at me enough to rate it below Dragons of Atlantis, which I played concurrently.

    Would I recommend this game?  Conditionally yes.  If you want to play a traditional game where you sit and immerse yourself in the story and attempt to master certain gameplay aspects then this title will waste your time.  If, however, you have a weekend to burn getting started then you want to do occasional tweaks to a sandbox that is almost entirely outside of your control... not unlike a rat in a maze I guess... well, then go for it.  The tasks are REALLY not hard, the rewards occur at regular intervals and it gives the illusion of a good time.

    Oh, and I love the voice of the big red dude.  Smooth as a rock tumbler.


  • Shane (6/22/2014):  Thanks for the link Lee!  I went ahead and removed this game after playing it for SEVERAL more hours.  I joined a guild and played with that functionality some.  I did some PVP offensively instead of just defensively.  I did enjoy what was there but in the end I didn't feel that there was enough ... fun maybe, to justify playing more.  Any task that I might want to accomplish within the game, like maxing out any of my rooms or traps, was going to take so FUCKING long that it wasn't worth it to me anymore.

    I was disappointed to hear that the company that made this game ended up closing it's doors. Last I talked to Nick LaMartina (who worked there and did sound for this game) though, he was hopeful about job opportunities and, as he put it, is just looking for the right one.  If his next opportunity puts him working on another game, I look forward to playing that one too.

Wednesday, March 5, 2014

Kingdom Rush


Year: 2011
Genre: Tower Defense
Website: http://www.kingdomrush.com/home.html


Lee:
  • Platform: Android
  • Hours logged: 21.0
  • Playthroughs: 1
  • Rating: 9/10

Shane:
  • Platform: Android
  • Hours logged: 16.0
  • Playthroughs: 1
  • Rating: 8/10


Notes and Discussions:
  • Lee (2/28/2014): Ah, now we're talking! Of all of the games that I've played from the Humble Bundle Android packs, this is my favorite so far. The game is loaded with challenging, yet accessible missions, and the game controls are intuitive and easy to master. For me, the ability to dial down the difficulty a bit when things get rough is a huge plus, and this game tracks which levels you have beaten on which difficulty. Fantastic! Another neat aspect of the level selection is that each level also has two additional challenge missions to complete, which give even more completion "stars." These stars are used to level up your tech tree...and they are redistributable! This means that if you get your ass kicked on a particular level while using one strategy, you can redistribute your awarded stars toward different skills, then try the level again. This mechanism yields some pretty engaging and addictive gameplay.

    After I had learned the controls, for the first few missions I chose the archery towers (the other three choices are artillery, infantry, and magic) as my source of offensive power. My initial success soloing with this one class of attack gave me the impression that I was going to be able to coast through this game without having to learn the other three tower types. (This reminded me of playing through the original Warcraft: Orcs and Humans game back in the 90s, using only archers.) That assumption was very quickly proven to be false. Each level contained terrain that was suited for different combinations of attack and defense towers. Finding a combination that worked for a given level was challenging, but incredibly fun. Sometimes you got lucky and found something that worked right away...but other times you get swarmed by packs of vicious demon dogs, because you don't have enough infantry out there to serve as dog food while your wizards shoot fireballs at them.

    The only minor complaint that I have with the game is that the bonus locations that are not part of the main storyline are pretty ridiculously hard. Shane says that he is doing all right with them, but I consistently got my ass handed to me, even with maxed-out stats. I guess I'm really just complaining about being a sub-par tower defense gamer...

    I enjoyed my first playthrough of this game so much that I bought the Frontiers expansion (for only $0.99!) from the Google Play Store. Expect a review of that one from me someday soon.

  • Shane (3/5/2014):  This is a great game.  I would be happy to list it as such, independent of platform, but on mobile it really excels.

    When I first encountered this game I spent dedicated time to it, sitting alone in the living room, stealing a few minutes while other people were talking at parties, sitting in my computer chair and NOT playing other games so that I could get further.  I am a fan of Tower-Defense games in general and had been looking for a good one for a while.

    After I finished the story campaign (with the exception of completing all of the challenge missions) I didn't uninstall the game.  It sat calmly in my app list while I made it through several other games.  It didn't bug me.  It didn't whine that I wasn't finishing it.  It didn't ask me to uninstall it.  It just waited.  Over the last two weeks I have wandered back to it like an old friend.  It welcomed me back for a quick tumble as I sat for 10 minutes, completing a task that didn't require my mind.

    Initially I rated this title with a 7.  I had to change this upon writing this review, bumping up to an 8 because of the replayability.  I am sure that I am not done with this one.  I look forward to seeing what it has to offer me in the future.