Showing posts with label survival-horror. Show all posts
Showing posts with label survival-horror. Show all posts

Saturday, November 15, 2014

F.E.A.R.


Year: 2005
Genre: First-Person Shooter, Survival Horror
Website: --


Shane:
  • Platform: PC
  • Hours logged: 13.0
  • Playthroughs: 1
  • Rating: 5/10


Notes and Discussions:
  • Shane (11/15/2014): I started playing this one months ago.  Well before I started back into school.  A lot of why I booted this game up was actually that, when I looked up playthrough times on the interblags, I saw reports that people finished it in 5 hours or so.  I thought, "Well, that will work just fine.  A quick playthrough on an old FPS and another blog entry soon to come!"  I started playing.

    Four hours of play time pass.  I am about half way into what I figure is the second level.  “Hmm...” I think to myself, “This is either a really short game, or I am really bad at this.”

    Or people on the internet are lying to me.

    I eventually played on and found more and more levels.  I found some new guns and met some new enemies. In short, the game refused to end. 

    There were some points to this game that I feel are noteworthy.  First, I don't really enjoy the action/horror genre.  It just isn't my thing.  When something pops up in front of me I expect to be able to shoot it or punch it or however the game would usually allow a player to process foes. In the horror style it is all too common to leave the player impotent, for no other reason than raising suspense.  I am a bit high strung these days anyway, so more stress isn't probably the best.  (There was an event in this game with a ladder that kind of rocked my world…as in it scared me enough that I either jumped, squealed or peed myself a little.  I was then paranoid about every other ladder I had to interact with in that way throughout the rest of the game.

    Having particles blow into the air when someone shoots a wall is cool.  Having a little sprite of a bullet hole or crater is a nice touch as well.  Letting the player look around corners instead of just strafe into oncoming fire is a cool thing that I used a lot.  As for the ability to slow down time…Max Payne did it better.  I probably just say that though, because I kept forgetting that I could do that.  Blah blah blah, good job on a cool game engine, blah blah blah.

    My next point is that I HATE when a game takes away my guns.  I was going to call this “pulling a Half-Life” but I didn't know if anyone else would remember the point in the original Half-Life, when at about 3/4 of the way through the game, they take all of your ammo.  I play most games with economy in mind.  I go out of my way to save bullets and grenades and pride myself on doing so.  I will even avoid using my fun guns, instead just use the boring things for which I have more rounds.  Imagine my vitriol when instead of being rewarded for this conservative play I am left naked and violated.  Interesting consideration for any game developers out there:  Before you steal the shit that I have spent the whole damn game collecting, would you please offer me a fun place to “blow my load”?  Or, crazy thought here, HOW ABOUT YOU DON’T STEAL MY SHIT YOU FLAMING FUCKWIT!?  Finishing a game with piles of ammo is one thing.  Having to work through the last 15 minutes of a game while pissed that you could be using the cool shit that you collected earlier just pisses me off.

    So yeah.  That is what I came away with after working this game.  The story was fine, the gameplay had some cool stuff that was new when they made it, the heroes were likable, and they fucked it up at the end.  Good job, folks.

Monday, August 25, 2014

Left 4 Dead


Year: 2008
Genre: First-Person Shooter, Survival Horror
Website: http://www.valvesoftware.com/games/l4d.html


Shane:
  • Platform: PC
  • Hours logged: 6.5
  • Playthroughs: 1
  • Rating: 8/10

Lee:
  • Platform: Xbox 360
  • Hours logged: 5.0
  • Playthroughs: 1
  • Rating: 10/10

  • Platform: PC
  • Hours logged: 5.0
  • Playthroughs: 1
  • Rating: 10/10


Notes and Discussions:
  • Lee (8/1/2014): I love this game. It is one of my all-time favorites. When it first came out, I played many, many hours of it on my Xbox 360 (the vast majority of which is not represented in the “hours logged” line above). Single player is my favorite, but for a time, I even played this game with the scary, unwashed underbelly of the Intarweb on Xbox Live. In fact, I think this is the ONLY game that I played on Xbox Live. I was shocked when Shane told me that he had never played the L4D games, so when it showed up for super cheap on the Steam Summer Sale, I strongly urged him to buy it.

    It took a while for Shane and I to develop a rhythm for playing together. I was very used to playing the game on single player mode on the Xbox, where, when you jump out in front of the AI-controlled characters to dive into the fray, they don’t shoot you in the back of the head...or yell and swear at you. Sorry, Shane. We got it figured out though. I would still dive into the piles of zombies with pistols blazing, but this time, I would crouch so he could shoot zombies over my head with his assault rifle. We also got pretty good at communicating about our systematic approach to clearing out the nooks and crannies of each stage, while still keeping the group together. In L4D, sticking together is key. If you go off exploring on your own and a Smoker grabs you with its tongue or a Hunter pounces on you, you're dead.

    In the latter part of each chapter, the game allows you to choose an advanced weapon: auto-shotgun, assault rifle, or hunting rifle. For whatever reason, I am most attracted to either the hunting rifle/dual pistol combo or the auto-shotgun. I tend to stray away from the assault rifle, likely because it requires you to be somewhat accurate over a longer period of time as you dump several bullets into each zombie. My favorite “strafe + fire” approach to killing in first person shooters involves sweeping the crosshairs across what I intend to kill, then squeezing the trigger at the right moment. This technique lends itself well to the use of a shotgun. Because of this, being required to put my crosshairs on something and hold it there, all the while firing as fast as the gun will spray bullets, isn't something that I’m particularly good at. Using pistols is somewhat similar, but at least pistol ammo is unlimited! Back in high school and college, I dumped cubic man-months of my life into playing Counter-Strike and Half-Life Deathmatch, and during that time, I became pretty handy with a sniper rifle. I got pretty good at crouching, drawing a bead on someone, and then squeezing off a single, high-powered round into an unsuspecting skull. As strange as it is to say, I still find scoring a solid headshot to be one of the most satisfying experiences in gaming.

    I suspect that we will end up coming back to this game from time to time, and we may even log some time playing as the special zombies in multiplayer mode. But for now, I would like to move on to Left 4 Dead 2, since I have only played that game once all the way through. Zombie clowns!

  • Shane (8/25/2014):  Damn Lee, I didn't realize that you had posted this one already.

    It is almost true that I had never played this game, with the exception of one afternoon at your place after I drove over for... it had to have been a brewfest.  Winterfest maybe?  That would have been the trip where I met the three very cute social workers on the plane, talked with them on subway then met up at the beer tent.  Hmm... We were a sort of friends for a while after that.  A person should try to reconnect with old friends.  We can all use more friends these days.

    That aside, I loved this game.  The graphics haven't quite held up and there are other quirks that I hollered about while we were playing (A level with a fence as a map border that allowed zombies to run directly through but was impassable to players.)  One control quirk took me quite a bit to get a handle on, specifically alt fire not being a zoom type but instead allowing a push or melee strike.  All told though, VERY satisfying play experience.

    Lee was right with the descriptions of playing together.  It took some practice limiting our friendly fire.  And I did yell at Lee quite a bit.  I would position myself to look down an alley, take a bead on a zombie down the way and promptly put three bullets into the back of Lee's head as he ran in front of me.  His willingness to crouch as he passed my line of fire was one point that helped but it also taught me to communicate my intentions better.  We both got good at hollering "Clearing left.  Left clear.  Sweeping right hallway.  Smoker in second window." and that manner of thing.

    It struck me while reading this that Lee considers our play to be currently done on this game.  I have a few other sections (Campaigns?  Movies?) I would like to complete before I can say that it is officially time to move on from this game but I will also happily follow along to L4D2.  Squad based FPS play actually IS fun when you have people with whom you are used to playing.  Go figure.

Tuesday, August 12, 2014

Left 4 Dead: Crash Course


Year: 2009
Genre: First-Person Shooter, Survival Horror
Website (PC): http://www.l4d.com/crashcourse/
Website (Xbox 360): http://marketplace.xbox.com


Shane:
  • Platform: PC
  • Hours logged: 0.5
  • Playthroughs: 1
  • Rating: 7/10

Lee:
  • Platform: Xbox 360
  • Hours logged: 0.5
  • Playthroughs: 1
  • Rating: 8/10

  • Platform: PC
  • Hours logged: 1.0
  • Playthroughs: 2
  • Rating: 8/10


Notes and Discussions:
  • Lee (8/12/2014): When I first purchased Left 4 Dead for the Xbox 360 a few years ago, I quickly played through each of the four basic scenarios. Then I played through them again. And again. Then I played them with the scary people on Xbox Live. While playing the game online, I noticed that a few people were playing a new scenario called "Crash Course." Needless to say, I was excited for new content for one of my favorite games of all time, so I shelled out the necessary Microsoft Points (so irritating...don't get me started on that bullshit) to buy the DLC.

    To be honest, I was disappointed with Crash Course. First of all, it was too short, adding a mere two chapters of new content to the L4D universe. Second, those new chapters weren't overly interesting. Each of the original scenarios had a unique and intriguing setting, but this one took place mainly in or around warehouses in a town's industrial district. (Hmm...a bit like the Portland Marathon...) Kind of boring. BUT...Crash Course is better than no L4D DLC at all, so I won't complain too much.