Showing posts with label action. Show all posts
Showing posts with label action. Show all posts

Saturday, November 15, 2014

Spider: The Secret of Bryce Manor


Year: 2009
Genre: Puzzle, Action
Website: http://tigerstylegames.com/Spider/tsobm/


Lee:
  • Platform: Android
  • Hours logged: 8.5
  • Playthroughs: 2
  • Rating: 8/10

Shane:
  • Platform: Android
  • Hours logged: 4.5
  • Playthroughs: 1
  • Rating: 5/10


Notes and Discussions:
  • Lee (2/26/2014): This was another favorite from the first Humble Bundle Android pack that Shane and I picked up. I was intrigued by the game mechanics and delighted by the ease with which one can build large webs to catch bugs. It was also satisfying that the game introduced new bugs to catch every few levels, with new techniques being required to take down each bug. For example, you had to chase the mosquitoes into a web, the hornets needed to be taken down out of the air, and scoring a firefly required a mid-air grab with a shove into a web.

    This gradual "easing me into the game" made the first playthrough very captivating and enjoyable. However, when I started the game over, the second playthrough offered no new content, and my interest in the game suffered a bit. Replayability is huge consideration for me from a hedonic rating standpoint. Much like Ridiculous Fishing, Spider got dinged for replayability, but from a value standpoint, I got many hours of great entertainment out of another game that cost about $1.

    One of the only things about the gameplay that disappointed me was that when you knocked hornets from their nests, they would escape the level if you didn't chase them down in time. It was very difficult to catch them all, which meant that it was also very difficult to get a 100% completion for every level. I was intrigued enough to keep trapping bugs after achieving the percentage required to open each level's portal (to the next level), but I wasn't about to grind each level containing a hornet nest to get the full completion.

  • Shane (11/15/2014)  I also logged a playthrough of this game, and once again, I was surprised when Lee told me how much he enjoyed it.  I remember being in the middle of the platformer/adventure game Swordigo (same Humble Android Bundle, if memory serves) and not really feeling like I had time for this one.

    Don't get me wrong, it was neat.  It just didn't thrill me.  I remember wondering why I should care about this spider.  I cared even less about the big house the spider was (inexplicably) moving through.  If I tried it again now, I might have a different take on it, but back then, it wasn't what I wanted to do.

    All of that being said, it was very pretty, it had neat controls, and the different bugs did different things.  I give thumbs up on all of those points.  Otherwise, I guess I don't have all that much to say for Spider.

Friday, November 14, 2014

Hotline Miami


Year: 2012
Genre: Action, Shoot-'Em-Up
Website: http://www.hotlinemiami.com/


Shane:
  • Platform: PC
  • Hours logged: 4.0
  • Playthroughs: 1
  • Rating: 8/10


Notes and Discussions:
  • Shane (11/6/2014):  I have to be honest here that I still think about this game.  My playthrough was over a month ago, but I want to go back and do it again.  On the surface, the game doesn't appear to have outstanding replayability, but they did a few things right with regards to that.  First they gave us a LOT of unlockables.  Masks that offer various perks and new weapons that kill things differently seem to be the most of it, but there is also an odd little word puzzle that I don't understand yet.  The letters are hidden throughout the levels and are collectible by standing over odd colored spots on the floor and pushing a button.

    I think the main selling points for the game from the development point of view would have been the music (80's style EDM) and the rampant violence (very satisfying).  The ambiance throughout the game has a disjointed dreamlike feel that was heightened by the haunting music and the echos of the creaking doors.  Recently, I have been playing most games with the sound off or very low, but this one was an exception to that rule.

    The top-down view didn't actually take that long to get used to, much to my surprise.  It didn't hit me until later that I had seen a similar perspective while playing the old Grand Theft Auto games (before they went 3D in GTA III).  This was easier to grasp though.

    I really liked the rapid restart feature of the game.  When something kills you, there is an immediate restart of the level (or floor).  No lengthy death screen or drawn out musical interlude (looking at you, Mario), just a quick message that you died, and then back to the beginning where you can try again.  The penalty for getting killed is so minor it is easy to get locked into a "Just one more time" loop.

    I feel like I stomped through this game pretty quickly.  Four hours is surely not the fastest playthrough.  Not by any stretch of the imagination.  I enjoyed it though.  I want to boot it up again and collect more masks and weapons.  I stopped playing after I beat it once, thinking I should spend some time on a different game.  I think this game has earned a bit more time though.  

Monday, August 25, 2014

Galcon Fusion


Year: 2010
Genre: Real-Time Strategy, Action
Website: http://www.galcon.com/fusion/


Shane:
  • Platform: Android
  • Hours logged: 3.0
  • Playthroughs: --
  • Rating: --/10


Notes and Discussions:
  • Shane (8/25/2014): I still have this game loaded.  I can't really figure out what I should list as a playthrough.  The individual games are pretty short, so that doesn't seem right.  There are several different play modes so I could list a playthrough as beating all modes... but that also feels kind of flimsy.  Oh well.  No clear winners show up on that front so for now I will leave that field blank.

    I picked up this game in one of the Humble Bundle mobile packs.  I played it on mobile for a while and liked it for the first hour.  By the second hour I had played each of the modes and was building up the difficulty level.  By the third hour I had the difficulty up high enough that I was losing many matches but I wasn't feeling any additional sense of reward.  I may take a swing at this on PC later, given that it has a Steam version attached to the Humble Bundle pack.  Otherwise, I don't expect to give this one a lot more attention.

    One final note, my kid likes to play with my phone.  I launched this game and gave it to her a while ago and chuckled as she tapped at the screen.  In the end she got bored (fairly quickly honestly) and I couldn't keep her from pressing the home button.  I doubt there is any deeper meaning to be derived from this... I am left with curiosity on whether the kid will turn out to be a gamer or not.  Time will tell on that one.

Sunday, June 22, 2014

Super Hexagon


Year: 2012
Genre: Action, Twitch
Website: http://superhexagon.com/


Lee:
  • Platform: Android
  • Hours logged: 0.5
  • Playthroughs: --
  • Rating: --/10

Shane:
  • Platform: Android
  • Hours logged: 3.5
  • Playthroughs: --
  • Rating: --/10


Notes and Discussions:
  • Lee (4/4/2014): Umm...hell no. A game that requires you to be coordinated enough to guide a tiny little arrow through a maze of rapidly approaching walls is not my cup of tea. I played this one more than a dozen times on the easiest difficulty level (labeled "HARD"...the others were "HARDER" and "HARDEST"), and I the longest I lasted was 12.21 seconds. That's what she said?

  • Shane (5/7/2014):  I downloaded and installed this one at lunch today and loved it.  I played it a few times and managed just over 14 seconds for my current record.  This is going to be a blast of a game, and simple.  Definitely will keep coming back.

  • Shane (6/22/2014):  Damn, this game is addictive. I keep coming back because it is just hard enough to make betting my score feel like an achievement.  It doesn't even take that long to try again!  My best time as of this post is on the Hexagon stage at just under 30 seconds (29:38 to be exact).  Looking at the potential achievements tells me that it IS possible to "complete" each of these stages but I don't know how far I would have to go to do that.  Truth be told... I think I will keep this one installed long enough to find out. 

Friday, May 9, 2014

Goat Simulator


Year: 2014
Genre: Action
Website: http://www.goat-simulator.com/


Lee:
  • Platform: PC
  • Hours logged: 2.5
  • Playthroughs: --
  • Rating: --/10


Notes and Discussions:
  • Lee (5/9/2014): When I saw the YouTube demo video for Goat Simulator that Coffee Stain Studios put out, I just had to play it. Who can resist running around as a goat, headbutting and kicking everything in sight?

    It turns out that the only carrot that this game offers, besides some fun easter eggs and a few giggles, is a set of Steam achievements. My philosophy on achievements has changed over the years. In the beginning, when I got my first Xbox 360 (I have purchased two of them, thanks to the fucking Red Ring of Death), my obsessive nature latched on to this new and exciting game element called "achievements." I would buy and play games for the sole purpose of gaining more achievements. Eventually, I forced myself to stop after burning weeks (maybe months) of gameplay time on getting 100% Xbox 360 achievement completion on Fallout 3. I don’t know what I was expecting to happen after accomplishing that. I didn't unlock any cool game features. There was no fame nor fortune. I did not get blown by naked angels descending from the sky. All I have to show for it is 1000 Microsoft Gamer Points. That day, I decided to turn my focus toward the enjoyment of the gameplay itself and away from the slavery of completionism. I think that much of the hedonic focus that I try to detail in these video game blog entries was born during that realization.

    I do still have to keep in check the small tickle of delight that I get when I unlock an achievement (or PS3 trophy) in a game, so I haven’t completely lost my appreciation for them. And this game has some pretty clever ones. Achievements put aside, I definitely enjoyed licking things and dragging them around with my goat tongue, doing backflips on a trampoline, and causing massive destruction. The Satanic stuff was a really nice touch too. While I feel that I have explored most of what the game has to offer, I hear that there is still a jet pack to find...and what’s with the crop circles? Did I hear correctly that there's a new map being released this month? That's how you win, Coffee Stain Studios...keep the content coming! I'd like to feel that I got my $10 worth.

    I continue to be hung up on wanting games to be more like Tony Hawk Pro Skater 2. Some of the achievements that I mentioned above related to doing certain stunts or discovering special areas of the map. But I want more. I want to collect more stuff. I want to unlock more bonuses. Hell, maybe I even want to level up my goat. Am I asking too much from this "novelty" game? I don't think so. There is a fun concept here, and I'm excited to see where these guys take it.

Wednesday, May 7, 2014

Zombie Gunship


Year: 2011
Genre: Arcade, Action, First-Person Shooter
Website: http://www.limbic.com/


Lee:
  • Platform: Android
  • Hours logged: 17.0
  • Playthroughs: 1
  • Rating: 9/10

Shane:
  • Platform: Android
  • Hours logged: 4.0
  • Playthroughs: 0
  • Rating: --/10


Notes and Discussions:
  • Lee (5/7/2014): Holy crap! This game is ridiculously cool. Initially, I was unsure what to think about it as I learned the controls and the capabilities of the three available guns, started upgrading my gear, and began completing objectives. I enjoyed mindlessly slaughtering the lumbering zombies on their way through the desert to the bunker entrance, but I found it to be quite challenging to avoid shooting the humans. Wait...I don’t mean that I was compelled to shoot the humans... (Actually, there is one objective that required you to lose within the first 10 seconds of the round, and the only way to do that was to quickly slaughter three humans. Hmm... This is vaguely reminiscent of the “optional,” controversial level in Call of Duty: Modern Warfare II where you are tasked with walking around an airport killing civilians to gain the trust of the terrorist cell. Or any of the Grand Theft Auto games.)  As a bonus, I quickly discovered that one of the beautiful things about Zombie Gunship is that you can knock out a few rounds while sitting on the can at work. Yup.

    The premise of the game is that you are a gunner for an aircraft circling one of four key locations. You must switch between three guns of varying sizes to take out waves of zombies approaching the selected map’s bunker. But care must be taken to not kill the civilians that are also making their way to the bunker. After killing a couple hundred zombies, the big zombies start showing up. Then the zombies start moving a little faster. Each round is over when either: 1) a zombie enters the bunker, or 2) you gun down three civilians. You gain money for each zombie killed and for each civilian rescued. This money can be spent on equipment upgrades or to unlock new maps. The goal is to complete a list of objectives, which will enable you to move up the military ranks. When you reach the rank of Captain, you win!

    One feature of the game that kind of annoyed me was the ability to watch a short video advertisement to gain in-game money. On the first playthrough attempt, I clicked that button more times than I care to admit, and each time, a little bit of what’s left of my soul disappeared. So I started over!

    After starting again from scratch, I was able to utilize one very important strategy that I learned somewhere on the intarweb: DO NOT upgrade the damage radius of the 25mm Gatling gun. This allows you to more easily snipe the zombies that are fighting the humans without accidentally murdering civilians. Several objectives put this ability to the test. Other objectives involved taking out many zombies with a signal shot. Upgrading the damage radius of the 105mm Howitzer cannon helped a lot with these. Another incredibly useful strategy that I read somewhere was to use the 25mm gun on the big zombies. My instincts told me to nuke those bitches with the 105mm, but it’s true, they actually go down much faster if you put a shitload of 25mm bullets into them.

    As I played, I didn't really have any indication how much further I had to go, so I kept working at knocking down objectives and moving up the ranks. Zombie Gunship gives you three objectives to work on at a time, so when I found one that I thought would be impossible for me to complete (given that I'm not a particularly skilled gamer), I focused on one of the other two. Much to my surprise, I was eventually able to work through almost all of the objectives! There were two or three near the end that completely stumped me, but the game awesomely allows you to spend some of your hard-earned money to buy your way out of completing any given mission. Fantastic!

    This is game joins Kingdom Rush in the category of my all-time favorite Android games. Somehow Zombie Gunship managed to extract 17 immensely satisfying hours from my life. Nice work, Limbic Software!

  • Shane (5/7/2014):  I also played this game.  In fact, I think it was the first game from this Humble Bundle pack that I loaded.  Back before I did my stint in the Air Guard I had learned of the existence of the AC-130 gunship.  A pair of videos had been released showing them in action in the middle east.  (I would link them here but they carry an emotional charge for some folks.  The fact that they show the little white lights of people go dark after an odd puff of mono-tone shadow covered their silhouettes had an effect on even me, and I embraced violence back then.  Those little lights probably didn't even hear the plane that made them invisible to the infrared camera...  Huh... even now it makes me pause for a moment.  The death you can't see coming.)  So when this game popped up I thought of those videos.

    Lee talked about a scene in Modern Warfare 2.  The Airport scene.  Interesting that he didn't pick the Gunship mini-game.  That was also firmly on my mind as I loaded the game up for the first time.  The fact that I was hunting Zombies was a fine diversion from the swirl of memories I was juggling.

    When the game loaded up... well... it was fun.  All of that history faded away and I was chasing small dots and big dots and switching which puff of shadow I sent down.  I was the collector of Zombie bounty.  I was that death from above and I liked it.

    If you have a couple bucks to spend and a couple minutes to kill, give it a whack.  Just... don't think too hard about it.

Wednesday, April 9, 2014

Katamari Damacy


Year: 2004
Genre: Puzzle, Action
Website: http://katamaridamacy.jp/



Lee:
  • Platform: PS3
  • Hours logged: 5.5
  • Playthroughs: 1
  • Rating: 9/10


Notes and Discussions:
  • Lee (3/31/2014): I seem to remember about a decade ago Shane insisted that, as a fellow Japanophile, I must play a game called Katamari Damacy. Shane’s recommendations rarely lead me astray (except perhaps for sour beers and Led Zeppelin III), so I bought a copy of the game for my PS2 on Amazon. It turns out that it was a fantastic recommendation! Fast forward to a couple weeks ago, when it hit me that I absolutely had to play it again. But unfortunately, I had given the game away when I got rid of my PS2 several years ago. After a bit of research, I discovered that there was a $10 PS3 digital download for the game from Amazon. Sold. I think within the first five minutes after downloading and launching the game, I likely proclaimed “What the fuck?!” two or three dozen times. The intro scene includes dancing pandas, rainbows, butterflies, mushrooms, and a gigantic dude with a funny hat and a monster bulging package in his purple tights. WTF?? I had almost forgotten how deliciously fucked up some of the things you find in Japanese culture can be.

    It turns out that the gigantic, flamboyant dude is the King of the Cosmos, and he did a few too many acid-laced shrooms one night (OK, that’s not part of the story) and broke all of the stars in the sky. Your task, as a tiny little prince picking up objects by rolling around a ball (called a “katamari”), is to make new stars for the sky...and to put up with the ridicule, harassment, and impatience of the rambling and ultra-strange king. After finishing the tutorial, the first level starts you off at about the size of a mouse, and you are only able to pick up tiny objects like dice, thumbtacks, and marbles. Once you reach a certain size, the screen zooms out, you and your katamari increase in size, and you are then able to pick up even bigger objects like Mahjong tiles, Lego blocks, and snails. This process of rolling up increasingly larger items to grow your katamari repeats until you are at least the size that the king tells you to be at the beginning of the level. When the time limit for the level is up, the king appears and scoops you up and brings you back into outer space using a Royal Rainbow, which he shoots out of his gaping mouth. WTFFF?!  If you achieved the required katamari size within the allotted time, the King of the Cosmos makes it into a star and tosses it up into space (after telling you that you could have done better); if not, he gets SUPER pissed and things get a little dark and scary.

    Bottom line? I loved it. I loved it when I played it on my PS2 years ago, and I loved logging this recent playthrough. There are points during the gameplay when it is hard to see where you are going because your huge katamari and large surrounding world objects obscure your field of view, but if you just keep rolling, your katamari will usually quickly get big enough for the screen to zoom out another step. I enjoy the fact that the controls are very simple, as you only use the two analog sticks on the PS2/3 controller, but mastering the controls still requires a degree of coordination and dexterity. Completing some of the levels with the allotted time can be challenging, but the level goals are all reasonably achievable. For a few of the maps, if you do really well on them, then your katamari will get so big that you can just roll up everything in the map. When that happens, it is pretty gloriously satisfying.

    I would highly recommend this game to anyone who is in the mood for a dose of humor and whimsy in your gameplay. The game is over-the-top in a lot of ways, and over-the-top fun is definitely one of them!

Friday, February 14, 2014

Ridiculous Fishing - A Tale of Redemption


Year: 2013
Genre: Action, Sports
Website: http://www.ridiculousfishing.com/


Lee:
  • Platform: Android
  • Hours logged: 12.5
  • Playthroughs: 1
  • Rating: 8/10

Shane:
  • Platform: Android
  • Hours logged: 6.0
  • Playthroughs: 1
  • Rating: 6/10



Notes and Discussions:
  • Shane (2/14/2014):  Clean game, both in execution and content.  Ridiculous (huh... not an easy word to spell) Fishing is just a step above mindless.  Fortunately the small part of my mind that it occupied was thrilled by its whimsy.  Seriously, flinging all of the caught fish into the air to be shot by various weapons?  AWESOME.  Allowing me a list of fish I have caught that I can populate as I fish more?  That is one of my favorite game mechanics ever.

    I did have one major problem with the game.  When I was playing it much more frequently, I found that the accelerometer in my Galaxy S4 would stop sensing correctly.  I don't know if it was from heat or some kind of calibration issue but it made the game unplayable until I let the device sit for an hour or so.  I would have happily played more in the individual binges if I had not had to deal with the controls crapping out.

    All told, I loved it intensely for the few days that I devoted to it (It was the holidays and I am at my most anti-social during that season).  I tried to come back to the game today, but couldn't get into it.  This will result in an uninstall for today.  May load it again later.  Maybe.

  • Lee (2/14/2014): This was another game that we got with one of the Humble Bundle Android packs, and it was the first mobile game that I've put any significant time into. I hadn't ever had a phone that could handle mobile games until I bought a Droid Maxx a few months ago, and now I am pretty addicted to them.

    I remember laughing loudly the first several times that I blasted my airborne cloud of collected fish with the Orbital Ray gun. When they let me hook up a hair drier and toaster to my fishing line to electrify every fish on the screen, I giggled again. And when I finally caught the last bonus fish that I needed to complete my "Fish-O-Pedia," my laughter probably scared the dude taking a dump in the stall next to me.

    This game is pretty amazing, and I couldn't stop playing it. I played it at work. I played it in bed at night...and in the morning. I even remember playing it on the Bainbridge Island ferry while commuting to and from marathons during the Seattle Quadzilla. I simply couldn't put it down until I beat each level; caught every species of fish; and bought all of the weapons, gear, and shit from the store. Then I couldn't play it anymore. There was no reason to. Uninstalled.

    Like Shane, I also experienced some technical difficulties with the game. After playing several rounds of the game (casting my line, dodging fish, reeling in the line, then blasting the crap out of the fish), the line and lure would start to skip and jerk around like crazy, which made it impossible to dodge the fish. I found that if I exited the game and reloaded the app, then everything would work normally for several more rounds. I'm not a software nerd, but I suspect a memory leak or other OS resource issue.

    The game gets dinged a bit for its lack of long-term replayability, but given that I spent about $1 on it, I'm a satisfied customer. Great game!