Tuesday, May 6, 2014

AaaaaAAaaaAAAaaAAAAaAAAAA!!! Force = Mass x Acceleration


Year: 2012
Genre: Simulation
Website: http://www.dejobaan.com/fma/


Lee:
  • Platform: Android
  • Hours logged: 1.0
  • Playthroughs: 0
  • Rating: --/10


Notes and Discussions:
  • Lee (5/6/2014): Oh man, do I ever wish that I found this game to be more "accessible." Much like the game Vector, this one has such an awesomely unique and intriguing concept, but the gameplay just didn't click for me. It got too difficult too quickly. Where's the "Lee-mode" in these games?!

    The premise of the game is that you are a free-falling daredevil navigating levels containing colored targets to fall through and buildings and other obstacles to narrowly miss or gently brush up against to gain points. At the bottom of the level, you must pull your parachute cord and try to land within a big red circle to gain more points. If you hit a horizontal surface mid-fall, or if you don't deploy your parachute in time...your kneecaps go through the back of your skull.

    When I first downloaded the game from the Humble Bundle Android app and played it for the first time, it became immediately obvious that I needed to invert the vertical axis in the controls. I found the setting, but unfortunately, it didn't seem to make any difference. I wasn't about to try to unlearn a habit built over more than two decades of gaming, so I decided to come back later with the hopes that the devs would fix the bug. And they did. I installed the game after a few months, inverted the vertical axis in the controls, and found the game to be playable this time around.

    One of the frustrating things about the game was when you finally managed to do a neat trick (like fly through a 2000-point target square in the narrow space between two buildings), but then you wrap yourself around a tiny cross beam of the next building down, you get no points...only death. As I'm sure you can imagine, I did this a lot. It turns out that playing each level over and over until I manage to do a run where I accumulate enough points AND don't end up making myself 2D is not my idea of fun. Grinding a game like that would require a bigger carrot to keep me playing. Just off the top of my head, having more things to accomplish or collect in each level or being granted points for particularly spectacular deaths might have kept me interested. After the first few levels, gaining the required number of points to pass the level just became too difficult for me, so I gave up. 

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